#Game maker studio text box how to#
This article shows how you can do that in GameMaker: Studio (GMS) and it also explains how to make a simple command prompt to use in-game. It can easily compete with Unity and Unreal in the 2D space, and it also has fairly good, although slightly complicated, licensing options. Text input and command prompt in GameMaker: Studio Depending on your game, you might need to get user text input, such as the player's name or verbs/actions for a text-based adventure (who knows). Even if you do have the experience, GMS offers a ton of features that you’d find on other AAA engines. Since images would require a bit more code, example does simple and efficient - long long text is rendered into a surface, which is later drawn into an other 'buffer' surface to display it as part of window on screen.Īlso there is a scrollbar, which obviously can be improved, if it needs to serve purposes other than displaying position of 'window'. GameMaker Studio 2 splits time into steps with the room speed defining how many of these steps there are supposed to be per second. Ultimately, Game Maker Studio is a great engine if you’re looking to make a 2D game and have very little or no coding experience. Most often, content of such would be text. Drawing text to the screen is a basic part of most videogames.
Refer to the official manual chapter on Strings for all the details. GameMaker does not support 'clip rectangle' type of command for its reasons, however it is easy to 'clip' area to be drawn by using an 'buffer' surface to draw content in, before drawing that to screen.Īttached example illustrates sample implementation of such. There have been some changes to the way GameMaker Studio 2 handles strings, mainly dealing with escaping codes, and this article has not yet been updated to reflect that.
In some cases, a moment comes when you need to display specific content in a area smaller than itself, thus requiring scrolling.